Articles

ParentsSOS (Parents for Safe Online Spaces)
Fairplay and David’s Legacy Foundation launched a new initiative called ParentsSOS (Parents for Safe Online Spaces). Our new ParentsSOS site features the stories of twenty families who have lost their children to social media harms.

Unsustainable – 66 primary and secondary impacts of screen-based technologies on children
What children need to grow and succeed they are not getting. We have failed a whole generation of children in so many ways. It is beyond the time to pull our collective heads out of the sand and take a good hard look at the harm screens cause.

Problematic Child Behaviour – What are they trying to tell us?
One of the most difficult challenges for parents and teachers these days is trying to manage problematic behaviours in children.

Attention All Schools! Request for Funding Letter – Apply to technology industry for funds for healthy alternatives to screens.
Executive Summary The rapid escalation of screen-based technologies in homes and schools has resulted in significant negative outcomes for students, teachers and parents.

Corporate Corruption
Corporate Corruption – Technology, data and pharmaceutical corporations have infiltrated the health and education sectors causing extensive and irreputable harm to children.

Why Screens Are Bad – All time spent on screens harms child growth and success
Overuse of entertainment-based screen technologies including social media, video games and pornography, has both direct and indirect, long reaching impact on children and youth.

Screens in Schools Policy Guidelines – Open Letter to Education and Health Governments
Below policy guidelines were forwarded to all Canadian Health and Education Ministers on July 10, ‘23 For responses from Ministers of Education,please see below. For

Healthy Education – Why screens in schools failed and what to do NOW to create solid foundations for literacy and learning.
Teachers teach, screens entertain. It’s that simple. Promises made by edtech to schools were 3-fold: individualized learning, improved student engagement and cost effectiveness.

The Taker – Profiling the devastating impact of tech industry greed on humanity
A 2014 utopian movie called The Giver offers a surprising analogy to what is happening right here, right now by the sanctioned onslaught by the tech industry on everything human.

Disconnect to Reconnect – The #1 key to happiness and longevity of life
Every time we connect with a screen, we disconnect from the humans who surround us. The screen becomes an interface prohibiting human connection, and consequently should be considered an ‘anti-social’ device…

Video Games – Why are we knowingly letting children use an addictive substance?
The recent release of the US Surgeon General’s report Our Epidemic of Loneliness and Isolation cited both social media and video games as causal factors for the alarming rise in isolation, loneliness and mental illness.

Social Media is NOT Social and NOT Safe
The word ‘social’ is defined as related to or designed for sociability. ‘Social media’ is defined as media created for the purpose of communication and includes You Tube, WhatsApp, Instagram…