Balanced Technology Management – New paradigm shift toward managing balance between technology and healthy activities

For Parents, Teachers, Health Professionals, Governments, Researchers and Technology Production Corporations Children engage in an average of 7.5 hours and teens 9.0 hours per day of entertainment technologies (television, movies, video games, internet, tablets, cell phones), causing health impairments and delays in development adversely affecting student productivity in school (Kaiser Foundation 2010/15, Takeuchi 2016). 14.3% […]

Technology Myth and Fact Sheet

The following twelve Technology Myths and Facts were compiled by Cris Rowan, pediatric occupational therapist, biologist, international speaker, and author of the book “Virtual Child”. Cris is passionate about changing the ways in which children use technology, and has developed the concept Balanced Technology Management where parents learn to manage balance between technology and healthy […]

Wireless Radiation in Schools – Fact Sheet and Directives

What is Wireless Radiation? All devices which operate using electricity emit radiation. Wired or corded devices have insulated cables, preventing leakage of radiation. Wireless devices, such as routers, cell phones and tablets, are not insulated. Wireless devices emit extremely low frequency, pulsating radiation (ELF). Early research investigated the thermal effects of ELF and determined ELF […]

Gaming and Gambling: A generation of children on the hunt for supremacy.

Millions of people spend several hours a day on online gaming. Counter Strike:Global Offensive (CS:GO), League of legends, and RuneScape are only a few of the games that are available in this rapidly developing industry. Children, youth and young adults are paying upward of hundreds of dollars every month on buying and selling commodities, weapons, […]