Ten reasons why handheld devices should be banned for children under the age of 12
The American Academy of Pediatrics and the Canadian Society of Pediatrics state infants aged 0-2 years should not have any exposure to technology, 3-5 years be restricted to one hour per day, and 6-18 years restricted to 2 hours per day (AAP 2001/13, CPS 2010). Children and youth use 4-5 times the recommended amount of technology, […]
Sad, Mad, and Bad – Child mental illness, or too much gaming
One of the most hotly debated topics by participants who attend the Foundation Series Workshops is the premise that children are not born mentally ill, but rather that society makes them that way through abuse or neglect. Failure of researchers to discover any physiological or genetic cause for mental illness resulted in the American Psychiatric […]
Ten reasons to NOT use technology in schools for children under the age of 12 years
Refuse to Use is a world-wide Movement by responsible and futuristic thinking parents and teachers to ban all school-based technology for children under 12 years of age, and bring back tried and true methods of teaching. The 0-12 years are formative for brain and body development, and are a fragile time when deprivation and […]
Teen Playgrounds – Improving youth health, learning, behavior, and socialization
Imagine you’re a teen in a small Northern community, walking around town in the early evening with your friends. You’ve got your face buried in your cell phone, nothing to do, nowhere to go, yet you’ve got energy to burn and you’re looking for some action. Ripe for getting into some trouble, you turn a […]
Technology and Spirituality: Education Advancements in First Nations Communities
Algonguin Elder William Commanda, from Mamiwinini, Canada stated in 1991… Traditional people of Indian nations have interpreted the two roads that face the light-skinned race as the road to technology and the road to spirituality. We feel that the road to technology…. has led modern society to a damaged and seared earth. Could it be […]